


Players would use arrow keys to move their character while leaving a solid trail behind them, and try to dodge hitting the other player or their respective trails.Īfter a few further iterations, Snake was launched by Finnish company Nokia for their monochrome 6110 phone and programmed by Taneli Armanto.Īrmanto conceived the idea for the game after the product marketing team requested a game be developed that would take advantage of the infrared link. The concept of Snake was actually drawn up in 1976 as a two-player arcade game called Blockade by video game company Gremlin Interactive. 'The simplicity of it and the short game loop - how long before you lose - meant it was was of the first truly pick up and play type of games whilst waiting for a train or bus. 'It's a great example of simplicity where the lack of levels is replaced by your own reactions and choices in order to create an increasingly difficult experience. He told MailOnline: 'There weren't levels as such nor enemies to kill, it was pure reaction speed and the most basic of game mechanics - pure one handed game playing. Simon Lee, CEO of app development agency Glance, said that Snake was the first mobile game where the player was pitted against their own skill. 'It's iconic and part of the history of the games industry, as well as the nostalgia that so many of us have playing our first games on our first phones.'

'I played Snake so much that I did manage to fill the screen and beat the game. 'Mobile games succeed or fail based on their core gameplay and mechanics - everything else is a bonus. The simplicity of Snake's controls help make it addictive. 'Beating your own high score, or your friend's, is immensely satisfying.' Speaking exclusively to MailOnline, he said: 'You'd always want to come back for more with Snake - it's simple and it frustrates you in a carefully balanced way so you're willing to start again from scratch each time. William Cox, from video game developer Kwalee, thinks the frustration one feels when losing a game of Snake is what made it so addictive. The mobile game turned devices whose primary functions were making calls and sending SMS texts into a handheld games console.Īs the game turns 25 tomorrow, MailOnline asked experts exactly why the concept of a snake chasing a piece of food has stood the test of time. Its simple concept involves controlling a serpent to pick up pieces of cellular food, all the while avoiding obstacles like its own tail and the edge of the screen. 'Snake' was added onto the Nokia 6110 in 1997, and quickly became a global phenomenon. If you are a fan of nostalgia, it may be the reason for preference.Before 'Candy Crush' and 'Angry Birds', it was the game that had mobile phone users glued to their screens. Meanwhile, Nokia’s 3310 brand phone offers access to the snake game, which was widely played at the time, at a low price of 6310. Thus, some people leave their smartphones aside and prefer such devices. At this point, the new Nokia 6310 phone may have a pioneering quality. There has been a growing trend for older phones recently. Regarding the price, it is noteworthy that it is offered for sale at $ 82 on the official website. At this point, the ‘brick’ given to old phones is attributed. The original Nokia 6310 phone doesn’t seem to have lost anything due to its robustness. Again, it is presented to users with its old-style button design. It should be noted that the Nokia 6310 phone does not come with a touch screen. At this point, it offers access to news channels and radio stations. Phone-related upgrades, according to a news site It includes a color screen, rear camera.
